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Not only that, but he finds out that he is one who is, according to prophecy, going to put an end to it. An accountant by day, computer hacker by night guy suddenly finds out that reality as we know it is fake and that we are actually in a giant computer program run by robots (that we created, of course) in order for them to get power. The plot is one of the best movie plots I've seen in a movie. Hugo Weaving did an excellent job as Agent Smith and Joe Pantoliano was great as Cypher as well. Even though I think this was Keanu Reeves at his best, the best acting jobs were done by Laurence Fishburne (Morpheus) and Carrie-Anne Moss (Trinity). Just about every character, good or bad, is very interesting and cool. (Anyone confused by the plot at all should go to and you'll find out everything you could want to know) By the second time I watched it, I really understood it, which made the movie even more enjoyable.
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At first, although I really loved the fights, graphics and characters, the plot confused me. But after hardly hearing any bad reviews for it (and believe me, I hear bad reviews for every movie I enjoy) I decided to give it a try. A never-ending barrage of enemies overwhelms the player with adrenaline instead, while combat that requires careful tactical planning can distract the player from the emotional atmosphere.At first, I wasn't interested in seeing the Matrix. For example, a suspenseful horror game thrives on stretches of empty exploration punctuated by surprise attacks. Match the gameplay, style, and setting.Place light sources along the main path to encourage players to follow it, and keep the side paths or less important areas dim. Space them close together for adrenaline and excitement, or farther apart for a more relaxed atmosphere. Add challenges and benefits (items) along this path.
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Decide on the basic path the player will most often take through the area.Start with a simple level showcasing typical gameplay, following this basic guideline for genres that involve traveling through environments:
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Level design - which may involve a literal "level 1," an area the player can explore, or the next round of a fighting game - will test some skills unrelated to programming.
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